Work for training myself to Hard Surface Modelling with Zbrush and Render pass in Photoshop .
Work for training myself to Hard Surface Modelling with Zbrush and Render pass in Photoshop .
Video game character based on the concept of this fantastic artist : CHOI KEUN-HOON ( DDDDAK )...
Django was no really present in 3D, big mistake This project was very fun because, it was created with a new workflow : marvelous designer and vray 3 added . ...
The goal was to create a printable figurine. This is a upgrade to this figurine, just for fun ! ...
This illustration was done to create a monster at the beginning. Studying the concept art in Zbrush, this character evolves to aTreeman in a fantasy concept. Finally this character is a kind ofimage, living and protecting the forest . This illustration was very interesting to me in learning more than 3d aspect, the digital painting and matte painting in the same time !
Concept Art by Massive Black Art Book Render pass made in Zbrush with new BPR render. The last version of zbrush is amazing ! So I’ve tried to make a character seen in the massive black art book.