Work for training myself to Hard Surface Modelling with Zbrush and Render pass in Photoshop .
Work for training myself to Hard Surface Modelling with Zbrush and Render pass in Photoshop .
Dans ce tuto Master Class dédié à la 3D sous Zbrush et 3DS Max, nous allons voir comment réaliser un portrait semi-réaliste ! Le style semi-réliste en 3D est défini par un rendu réaliste, dans un univers fantastique ! Pour un graphiste 3D, avoir un portfolio est essentiel, l’illustration est un excellent moyen de mettre en valeur notre travail, et c’est que nous allons faire ici ! Cette formation est plutôt de type MasterClass car elle est destinée aux graphistes qui ont au minimum un niveau intermédiaire, elle sera ponctuée d’astuces et d’explications générales sur mon workflow. ICI ...
Video game character based on the concept of this fantastic artist : CHOI KEUN-HOON ( DDDDAK )...
Django was no really present in 3D, big mistake This project was very fun because, it was created with a new workflow : marvelous designer and vray 3 added . ...
Anatomy Study : Build on Zbrush : Sphere – Dynamesh – Zremesher – Scult details and Layers – Decimate Render with Keyshot...
The goal was to create a printable figurine. This is a upgrade to this figurine, just for fun ! ...
This illustration was done to create a monster at the beginning. Studying the concept art in Zbrush, this character evolves to aTreeman in a fantasy concept. Finally this character is a kind ofimage, living and protecting the forest . This illustration was very interesting to me in learning more than 3d aspect, the digital painting and matte painting in the same time !